1. bcac934 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  2. 236385b Implement more of copy2DRange* by Jason Sams · 14 years ago
  3. 4b45b89 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  4. a2aab8b Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  5. b89b0b7 Add support for non-malloc backed textures. by Jason Sams · 14 years ago
  6. ebc5019 More API updates. by Jason Sams · 14 years ago
  7. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  8. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  9. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  10. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  11. 96abf81 Implement allocation resizing. by Jason Sams · 14 years ago
  12. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  13. 1e5168d Adding ability to dirty the allocation and notify shaders using it. by Alex Sakhartchouk · 14 years ago
  14. 5f0c84c SubElementData data upload functions. by Jason Sams · 14 years ago
  15. e3929c9 Refcounting in allocations. by Jason Sams · 14 years ago
  16. 760f1f7 Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  17. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  18. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  19. fa84da2 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  20. 7fabe1a Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  21. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  22. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  23. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  24. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  25. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  26. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  27. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  28. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  29. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  30. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  31. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago