Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
1c94845e04e974b22edf07d21ca03337bfb23b7c
/
RenderScript.h
2353ae3
Async type creation.
by Jason Sams
· 14 years ago
6b8552a
Begin hooking up SurfaceConfig.
by Jason Sams
· 14 years ago
c8fb69e
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
1103d8e
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
39cd317
Add matrix component types. Fix potental overflow in script -> java messages.
by Jason Sams
· 14 years ago
f47eec3
Remove OOB object destruction.
by Jason Sams
· 14 years ago
ace3e01
1st cut of ForEach and test.
by Jason Sams
· 14 years ago
d18c744
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
4e9a7a8
Start of mesh API cleanup.
by Alex Sakhartchouk
· 14 years ago
d3e0ad4
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
5e9811f
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
2a63bf6
Begin using reflected files.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
ccc010b
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 14 years ago
c1ed589
checkpoint animations
by Jason Sams
· 15 years ago
a2cf755
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
fa84da2
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
4e17e0e
Begin implementation of generated java files from RS files.
by Jason Sams
· 15 years ago
4820e8b
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
7dad9c3
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
f2e4fa2
Continue es2 shader dev
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
613cad1
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
8c401ef
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
5fd09d8
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
e015841
Point Sprites
by Jason Sams
· 15 years ago
5086938
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
a5597fc
1st cut of a3d file loader.
by Jason Sams
· 15 years ago
a89371c
Begin adding mesh
by Jason Sams
· 15 years ago
62bc1db
All light source objects.
by Jason Sams
· 15 years ago
52a9f52
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago