1. b8353c5 Revert "Replaced android::Vector with std::vector." by Yang Ni · 9 years ago
  2. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  3. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  4. e3af53b Update structs and defines for 64-bit. by Tim Murray · 10 years ago
  5. 3abc05b Add Sampler custom alloc/delete by Ling Wan · 11 years ago
  6. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  7. e23d239 Starting to untangle header spaghetti. by Alex Sakhartchouk · 12 years ago
  8. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  9. 7f126c7 Moving samplers behind the hal. by Alex Sakhartchouk · 13 years ago
  10. c2c02a8 Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 13 years ago
  11. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  12. 0f7785c Re-implement img npot support in HC. by Jason Sams · 14 years ago
  13. a2aab8b Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  14. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  15. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  16. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  17. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  18. 1103d8e Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  19. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  20. 4c5f99e Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 14 years ago
  21. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  22. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  23. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 14 years ago
  24. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  25. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  26. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  27. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  28. e015841 Point Sprites by Jason Sams · 15 years ago
  29. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  30. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  31. 2f2898c Implement sampler GL setup code. by Jason Sams · 15 years ago
  32. 39c8bc7 Add sampler support by Jason Sams · 15 years ago
  33. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago