- 4769d68 Properly recover from failed compilation. by Stephen Hines · 13 years ago
- d38f925 Remove wrapper version check assert. by Stephen Hines · 13 years ago
- af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
- e70be7e Merge "Add support for handling a bitcode wrapper to librs." by Stephen Hines · 13 years ago
- f8d4469 Add support for handling a bitcode wrapper to librs. by Stephen Hines · 13 years ago
- 77020c5 Fix script init error handling. by Jason Sams · 13 years ago
- 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
- cdc4234 Fix remaining .rs.dtor() issue for RS. by Stephen Hines · 13 years ago
- cbb0b8a Start using bcinfo components within librs. by Stephen Hines · 13 years ago
- 35e429e Add slot number to forEach hal. by Jason Sams · 13 years ago
- b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
- 70b83c1 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 13 years ago
- 87fe59a Create runtime stubs for compute driver. by Jason Sams · 13 years ago
- 8feea4e Seperate GL from RS program store. by Jason Sams · 13 years ago
- cdfdb8f Migrate thread launch to driver. by Jason Sams · 13 years ago
- bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
- 02000b3 Moving dependency includes out of librs headers. by Alex Sakhartchouk · 14 years ago
- afca6df Use bccLinkFile instead of bccLinkBC. Remove hacking. by Shih-wei Liao · 14 years ago
- 2e8665d Correctly free resouces bound to scripts when the scripts are deleted. by Jason Sams · 14 years ago
- 249d453 Cleanup script init to fix bogus log printing and reduce memory churn. by Jason Sams · 14 years ago
- fa6113e Handle fatal errors from calling bccRegisterSymbolCallback (if any). by Shih-wei Liao · 14 years ago
- 26b2c9f Check and propogate errors from llvm. by Jason Sams · 14 years ago
- 5439184 1. fp_mad.rs: Pass C99 check. by Shih-wei Liao · 14 years ago
- 4cfa6be Fix the build. by Shih-wei Liao · 14 years ago
- b5dc6af Validate that version pragma is correct. by Stephen Hines · 14 years ago
- 7b337b1 Remove erroneous log message. by Stephen Hines · 14 years ago
- b2cfc98 Fix bug in on-device linking. by Shih-wei Liao · 14 years ago
- 80761ec On-device linking using bccLinkBC. Note that we switch to getFile interface by Shih-wei Liao · 14 years ago
- 2b2e621 bcc interface fixed. by Shih-wei Liao · 14 years ago
- 1884278 Disable on-device linking by Shih-wei Liao · 14 years ago
- 60c3234 On-device linking. by Shih-wei Liao · 14 years ago
- 1c089c2 For caching, didn't do CompileBC. Rename bccCompileBC as bccPrepareExecutable. by Shih-wei Liao · 14 years ago
- 37150de 1. LOG 4 fatal error paths (TODO: These 4 places should signal Java exceptions.) by Shih-wei Liao · 14 years ago
- 741aac9 Fix teardown bug found in books. by Jason Sams · 14 years ago
- a6ebec8 Clean-up. by Shih-wei Liao · 14 years ago
- ce8a079 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
- ff8ce9c Whenever LoadBinary fails, recompile. Fixing the multi-instance bug. by Shih-wei Liao · 14 years ago
- 15849d9 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 14 years ago
- 1f24db4 Add multitouch support to physics test. by Jason Sams · 14 years ago
- f17b13b Make ScriptC's mEnvironment.mIsThreadable survive the bcc caching and by Shih-wei Liao · 14 years ago
- 9503b66 Add caching support of BCC binaries. by Shih-wei Liao · 14 years ago
- 6070925 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
- 2fad7e4 Fix crash with extended debugging. by Jason Sams · 14 years ago
- afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- 6bfc1b9 Add code to mark functions rather than whole files as threadable. by Jason Sams · 14 years ago
- fbc79e5 Remove excessive logging. by Jason Sams · 14 years ago
- 177f844 Balls test app. by Jason Sams · 14 years ago
- 1f9ba73 Enable optimized bitcode that is also jitted faster. by Shih-wei Liao · 14 years ago
- 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
- 2353ae3 Async type creation. by Jason Sams · 14 years ago
- d7e5481 Cleanup error message for null binding address. by Jason Sams · 14 years ago
- 700ba38 Removing fixed size arrays. by Alex Sakhartchouk · 14 years ago
- 01b7d29 Fix clear() operation for rsScriptC. by Stephen Hines · 14 years ago
- 8d957fa Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
- b26fb04 Adding timer to display renderscript jit duration. by Alex Sakhartchouk · 14 years ago
- b9077f4 Better debugging for scripts. by Jason Sams · 14 years ago
- 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- e7b4b86 Fix header path. by Anatol Pomazau · 14 years ago
- dd663fa Thread launch strategies. by Jason Sams · 14 years ago
- a226b16 Use bccGetExportVars to get mFieldCount, instead of hardwiring "100" in calloc. by Shih-wei Liao · 14 years ago
- 1813340 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
- 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
- ace3e01 1st cut of ForEach and test. by Jason Sams · 14 years ago
- 8c88090 Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
- 2a63bf6 Begin using reflected files. by Jason Sams · 14 years ago
- c61346b Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
- 22fa371 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
- aeb094b Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
- 5a27917 Remove excess logging. by Jason Sams · 14 years ago
- ce92d4b Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
- 639e6e9 Delete legacy setDefine API. by Jason Sams · 14 years ago
- ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
- be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
- a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
- b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
- 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
- b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
- f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
- ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
- 8c6bc69 Implement renderscript Invokables. by Jason Sams · 15 years ago
- a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
- 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
- d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
- e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago