1. 4edf030 More header untangling. by Alex Sakhartchouk · 12 years ago
  2. 4419977 Support running ForEach on non-root functions. by Stephen Hines · 12 years ago
  3. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  4. 74a8279 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  5. 87fe59a Create runtime stubs for compute driver. by Jason Sams · 13 years ago
  6. cdfdb8f Migrate thread launch to driver. by Jason Sams · 13 years ago
  7. bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  8. 49f5ae3 Make RS Matrix functions threadable. by Stephen Hines · 13 years ago
  9. 196c111 DO NOT MERGE: Almost all warnings are now errors in RS build. by Stephen Hines · 13 years ago
  10. 82d57da Add support for memcpy/memset to RS. by Stephen Hines · 13 years ago
  11. 693080e Migrating functions for on device linking. by Jason Sams · 13 years ago
  12. 711e731 Add missing functions to math library. by Stephen Hines · 13 years ago
  13. fca82b1 Correctly log debugging info as debug. by Jason Sams · 14 years ago
  14. ca3f09c Split time functions into rs_time.rsh header. by Stephen Hines · 14 years ago
  15. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  16. cb082a3 Add support for integer mod. by Bryan Mawhinney · 14 years ago
  17. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  18. aad4bc5 Handle user message ID 0 by Jason Sams · 14 years ago
  19. 6bfc1b9 Add code to mark functions rather than whole files as threadable. by Jason Sams · 14 years ago
  20. df09719 Add support for rsDebug with 64-bit types. by Stephen Hines · 14 years ago
  21. 605048a Add object validity checking. by Jason Sams · 14 years ago
  22. f24d7d0 Fix function name match for refcounting funcs. by Jason Sams · 14 years ago
  23. 1e5168d Adding ability to dirty the allocation and notify shaders using it. by Alex Sakhartchouk · 14 years ago
  24. 5192f45 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  25. c093685 Support reference operations in RS scripts. by Jason Sams · 14 years ago
  26. 7dce6bc Fix debugging support for float vectors and add matrix debugging. by Jason Sams · 14 years ago
  27. 7349547 Cleanup of signed/unsigned Make all functions overloadable. by Jason Sams · 14 years ago
  28. ef5867a Cleanup sendToClient and add rsGetDt(). by Jason Sams · 14 years ago
  29. 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
  30. ace3e01 1st cut of ForEach and test. by Jason Sams · 14 years ago
  31. 7fe6bce Add matrix ops to RSH headers. by Jason Sams · 14 years ago
  32. c61346b Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  33. 66070bf Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 14 years ago
  34. 22fa371 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  35. aeb094b Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
  36. ce92d4b Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  37. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  38. 1b6b7fa Add missing bindProgramRaster to scriptC_lib. by Jason Sams · 14 years ago
  39. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  40. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  41. 7fabe1a Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  42. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  43. cc0ad35 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  44. d08a81a add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  45. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  46. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  47. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  48. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  49. b2a219b Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
  50. e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  51. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  52. 519cdc9 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
  53. d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  54. 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  55. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  56. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  57. c5174c7 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  58. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  59. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  60. dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  61. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  62. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  63. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  64. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  65. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  66. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  67. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  68. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  69. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  70. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  71. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  72. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  73. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  74. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  75. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  76. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  77. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  78. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  79. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  80. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  81. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  82. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  83. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  84. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago