1. 9f70a4e Move incRefs()/decRefs() logic from Allocation -> Type. by Stephen Hines · 12 years ago
  2. 19d9512 Fix argument passing with dimLOD. by Stephen Hines · 12 years ago
  3. 246fbee Moving lod's into hal struct. by Alex Sakhartchouk · 12 years ago
  4. 03f1910 resolved conflicts for merge of 08289f55 to graphics-dev by Steve Block · 13 years ago
  5. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  6. 50bfc35 Adding simple hal struct to type. Fixing off by 1 error in the element. by Alex Sakhartchouk · 13 years ago
  7. 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  8. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  9. c975cf4 Pipe rsa function though the RS api table. by Jason Sams · 13 years ago
  10. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  11. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 13 years ago
  12. bcac934 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  13. 25413ec API review cleanup. by Jason Sams · 14 years ago
  14. 87319de More error checks by Jason Sams · 14 years ago
  15. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  16. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  17. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  18. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  19. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  20. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  21. 39f2ef6 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  22. 700ba38 Removing fixed size arrays. by Alex Sakhartchouk · 14 years ago
  23. 96abf81 Implement allocation resizing. by Jason Sams · 14 years ago
  24. 1103d8e Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  25. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  26. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  27. 032f359 Fixing potential buffer overrun errors. by Alex Sakhartchouk · 14 years ago
  28. 417e6a4 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  29. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  30. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  31. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  32. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  33. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  34. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  35. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  36. 7c52898 Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor. by Jason Sams · 15 years ago
  37. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  38. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  39. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  40. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  41. 79f28e7 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
  42. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  43. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  44. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  45. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  46. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  47. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  48. e015841 Point Sprites by Jason Sams · 15 years ago
  49. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  50. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  51. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  52. a2fdbbb Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 15 years ago
  53. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago