- 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
- 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
- afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
- 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
- 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
- 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
- e015841 Point Sprites by Jason Sams · 15 years ago
- 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
- 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
- 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
- 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
- e3a0780 Move the sky by Romain Guy · 15 years ago
- 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
- 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
- 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
- 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
- 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
- 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
- e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
- fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
- fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
- 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
- dd75809 fix the build by Joe Onorato · 15 years ago
- e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
- 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
- e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- 8d2b69f build libRS by Joe Onorato · 15 years ago
- a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
- 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
- 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
- e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
- d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
- 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
- 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
- 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
- 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
- c15a27f Implement basic snapping. by Jason Sams · 15 years ago
- cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
- bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
- 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
- 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
- d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
- b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
- 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
- 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
- 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
- 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
- d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
- fd08663 Clean up Grass RS by Romain Guy · 15 years ago
- 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
- 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
- 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
- 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
- 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
- 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
- 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
- 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
- ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
- e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
- 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
- c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
- 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
- b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
- e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
- 13c8bb7 Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
- 62e97c0 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
- 87a1c02 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
- f168504 Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
- 29df66f Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
- fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
- a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
- b80dfa7 More test app work by Jason Sams · 15 years ago
- a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
- 185d826 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago
- 2458db9 Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
- b9fb900 Update rollo with icon images. by Jason Sams · 15 years ago
- d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- f94ca51 Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 15 years ago
- a89371c Begin adding mesh by Jason Sams · 15 years ago
- 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
- 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- a2fdbbb Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 15 years ago
- 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
- 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- 62bc1db All light source objects. by Jason Sams · 15 years ago
- 36e0bc4 implement modeview matrix sliding from within scripts. by Jason Sams · 15 years ago
- e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago