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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
329635d3549d5763f8c319d292c3b871b6794fa2
/
rsType.h
61656a7
Cleanup type offsets which cannot be calculated for flexible YUV.
by Jason Sams
· 11 years ago
bc0ca6b
Support typed YUV allocations
by Jason Sams
· 12 years ago
a572aca
Add support for YUV allocations.
by Jason Sams
· 12 years ago
86087f2
Revert "Remove offset functions from Type"
by Stephen Hines
· 12 years ago
b99ed44
Remove offset functions from Type
by Jason Sams
· 12 years ago
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
9f70a4e
Move incRefs()/decRefs() logic from Allocation -> Type.
by Stephen Hines
· 12 years ago
246fbee
Moving lod's into hal struct.
by Alex Sakhartchouk
· 13 years ago
4a43e3e
Adding RS comments, cleaning up the gl implementation with new Element hal.
by Alex Sakhartchouk
· 13 years ago
50bfc35
Adding simple hal struct to type. Fixing off by 1 error in the element.
by Alex Sakhartchouk
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago
bcac934
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
f0c1df4
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
225afd3
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
2353ae3
Async type creation.
by Jason Sams
· 14 years ago
39f2ef6
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
700ba38
Removing fixed size arrays.
by Alex Sakhartchouk
· 14 years ago
96abf81
Implement allocation resizing.
by Jason Sams
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
ef21edc
beging np2 extension check work.
by Jason Sams
· 15 years ago
8154954
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
8312801
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
e015841
Point Sprites
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago