1. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  2. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  3. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  4. c19ff01 rsLib cleanup by Alex Sakhartchouk · 14 years ago
  5. c2c02a8 Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
  6. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  7. 87fe59a Create runtime stubs for compute driver. by Jason Sams · 14 years ago
  8. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  9. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  10. 87319de More error checks by Jason Sams · 14 years ago
  11. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  12. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  13. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  14. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  15. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  16. 7ffcaf2 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  17. 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  18. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  19. 0bd3c86 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
  20. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  21. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  22. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  23. 5192f45 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  24. 5f0c84c SubElementData data upload functions. by Jason Sams · 14 years ago
  25. 6e93421 Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  26. af83e79 Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  27. 95333f9 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
  28. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  29. 479e292 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  30. e64c2f1 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
  31. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  32. bdb0460 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 14 years ago
  33. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  34. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  35. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  36. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  37. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  38. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  39. 4c9a208 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
  40. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  41. cacee55 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  42. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  43. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  44. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  45. e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  46. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  47. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  48. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  49. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  50. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  51. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  52. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  53. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  54. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  55. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  56. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  57. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  58. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  59. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  60. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  61. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  62. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  63. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  64. 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  65. 2a1cc8f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  66. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  67. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago