- c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
- b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
- eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
- c19ff01 rsLib cleanup by Alex Sakhartchouk · 14 years ago
- c2c02a8 Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
- a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
- 87fe59a Create runtime stubs for compute driver. by Jason Sams · 14 years ago
- 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
- 366c9c8 Allocation API update. by Jason Sams · 14 years ago
- 87319de More error checks by Jason Sams · 14 years ago
- 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
- afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
- 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
- f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
- 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
- 7ffcaf2 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
- 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
- 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
- 0bd3c86 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
- 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
- 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
- e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
- 5192f45 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
- 5f0c84c SubElementData data upload functions. by Jason Sams · 14 years ago
- 6e93421 Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
- af83e79 Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
- 95333f9 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
- 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
- 479e292 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
- e64c2f1 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
- 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
- bdb0460 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 14 years ago
- 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
- fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
- 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
- 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
- 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
- be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
- 4c9a208 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
- 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
- cacee55 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
- 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
- b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
- cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
- 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
- c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
- e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
- 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
- f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
- 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
- cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
- 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
- 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
- 2a1cc8f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
- a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
- 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago