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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
39cd317d983410055d780d00666f724c5faeaba9
/
rsProgramVertex.cpp
95333f9
Added frustum plane extraction and sphere culling code.
by Alex Sakhartchouk
· 14 years ago
6445e52
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 14 years ago
479e292
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 14 years ago
e64c2f1
Re-enable optimization for detecting nop state changes in fragment
by Jason Sams
· 14 years ago
5e9811f
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
bdb0460
Remove legacy drawing functions. Skip element names starting with '#'
by Jason Sams
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
771565f
Change RS to use the passed surface size rather than EGL size.
by Jason Sams
· 14 years ago
8154954
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
3eb28f0
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
be504f2
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
4c9a208
Remove excessive logging, fix error in GLSL uniform generation.
by Jason Sams
· 15 years ago
9ebb0c4
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
cacee55
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
e9ed6cc
Fix emulated glColor in es2 mode.
by Jason Sams
· 15 years ago
cd50653
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
f2a5d73
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
e18844a
Make default vertex program correctly track surface size.
by Jason Sams
· 15 years ago
3a97c59
Implement screen aligned bitmap drawing support.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
48b7edc
Add lighting to animated water ripples.
by Romain Guy
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
b5909ce
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
1aa5a4e
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
8ce125b
Implement default programs and implement defaults and parents for imports.
by Jason Sams
· 15 years ago
56bc1af
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
by Jason Sams
· 15 years ago
2a1cc8f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
by Jason Sams
· 15 years ago
a0a1b6f
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago