Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
3b35d775a777c36a178ce3fc97ff1e169aab3f1e
/
rsAllocation.h
3bbc0fd
Add 3D allocation copies.
by Jason Sams
· 11 years ago
3468938
Add custom allocator support for Allocation objects.
by Tim Murray
· 11 years ago
3a25fdd
Cleanup lots of things related to IO_OUTPUT and error checking.
by Tim Murray
· 12 years ago
733396b
Implement usage IO INPUT
by Jason Sams
· 12 years ago
bc0ca6b
Support typed YUV allocations
by Jason Sams
· 12 years ago
a572aca
Add support for YUV allocations.
by Jason Sams
· 12 years ago
58fd6a5
Rename ISurfaceTexture and SurfaceTexture
by Andy McFadden
· 12 years ago
2e1a94d
Add support for user-allocated buffers from the C++ API.
by Tim Murray
· 12 years ago
358747a
Add support for 2D strided copies to/from an allocation with the C++ API.
by Tim Murray
· 12 years ago
709a097
Separate CPU driver impl from reference driver.
by Jason Sams
· 12 years ago
509ea5c
Add copy1DRangeToUnchecked.
by Tim Murray
· 12 years ago
6146238
Cache element type in allocation hal.
by Jason Sams
· 12 years ago
61a4bb7
Cleanup pointer access in adapter and font.
by Jason Sams
· 12 years ago
807fdc4
Move memory layout to driver.
by Jason Sams
· 12 years ago
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
2275e9c
Fix duplicate malloc pointers.
by Jason Sams
· 12 years ago
f22c8ac
Add support for stride != width.
by Jason Sams
· 12 years ago
3522f40
Implement USAGE_IO_INPUT
by Jason Sams
· 12 years ago
7ac2a4d
Beging IO stream out from allocation to surface texture.
by Jason Sams
· 13 years ago
7c4b1b3
resolved conflicts for merge of cb66aec0 to graphics-dev
by Jason Sams
· 13 years ago
cf27eb4
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
d104703
am 855eadf9: Merge "Fix potential bug with reordered size/offset arguments."
by Stephen Hines
· 13 years ago
6ae039b
Fix potential bug with reordered size/offset arguments.
by Stephen Hines
· 13 years ago
41e373d
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
179e9a4
Private API to support MFF transition.
by Jason Sams
· 13 years ago
2d1220c
Expand RS vector3 types to vector4.
by Alex Sakhartchouk
· 13 years ago
064aa7e
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
c7cec1e
Fix issue with freeing allocation with circular references.
by Jason Sams
· 13 years ago
1e5149f
Migrate perf-critical functions away from librs.
by Stephen Hines
· 13 years ago
b81a0eb
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
eb4fe18
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
7d9c5ff
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 13 years ago
bad8074
Start seperating out RS compute implementation. Create hal
by Jason Sams
· 13 years ago
bcac934
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
236385b
Implement more of copy2DRange*
by Jason Sams
· 14 years ago
4b45b89
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
a2aab8b
Cleanup and refactoring of an earlier cl.
by Alex Sakhartchouk
· 14 years ago
b89b0b7
Add support for non-malloc backed textures.
by Jason Sams
· 14 years ago
ebc5019
More API updates.
by Jason Sams
· 14 years ago
366c9c8
Allocation API update.
by Jason Sams
· 14 years ago
84e4027
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
2353ae3
Async type creation.
by Jason Sams
· 14 years ago
96abf81
Implement allocation resizing.
by Jason Sams
· 14 years ago
900f161
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
1e5168d
Adding ability to dirty the allocation and notify shaders using it.
by Alex Sakhartchouk
· 14 years ago
5f0c84c
SubElementData data upload functions.
by Jason Sams
· 14 years ago
e3929c9
Refcounting in allocations.
by Jason Sams
· 14 years ago
760f1f7
Add support for non-VBO drawing in Meshes.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
fa84da2
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
7fabe1a
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
cf4c7c9
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
e6c6078
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
13e2634
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
3dd429c
resolved conflicts for merge of f6309041 to master
by Jason Sams
· 15 years ago
c21cf40
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
5c3e3bc
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago