1. 4a43e3e Adding RS comments, cleaning up the gl implementation with new Element hal. by Alex Sakhartchouk · 13 years ago
  2. 253325d Element HAL sturct, script side getters by Alex Sakhartchouk · 13 years ago
  3. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  4. 9003e56 Cleanup mesh creation. by Alex Sakhartchouk · 13 years ago
  5. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  6. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  7. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 13 years ago
  8. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  9. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  10. ba4aa5c Adding bounding box computation. by Alex Sakhartchouk · 14 years ago
  11. 17d72e8 Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  12. 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  13. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  14. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  15. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  16. b80dfa7 More test app work by Jason Sams · 15 years ago
  17. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
  18. a89371c Begin adding mesh by Jason Sams · 15 years ago