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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
44b289491a7e7e279b5c2134ea7a29f758df3621
/
rsContext.h
c61346b
Rough implemetation of ForEach. Remove launchID from root graphics script.
by Jason Sams
· 14 years ago
22fa371
Begin naming cleanup for renderscript runtime.
by Jason Sams
· 14 years ago
771565f
Change RS to use the passed surface size rather than EGL size.
by Jason Sams
· 14 years ago
ccc010b
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 14 years ago
be36bf3
Convert renderscript from using ACC to LLVM for its compiler.
by Jason Sams
· 14 years ago
12b14ae
Seperate out Mutex and Signal code into reusable classes.
by Jason Sams
· 15 years ago
c1ed589
checkpoint animations
by Jason Sams
· 15 years ago
a2cf755
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
ef21edc
beging np2 extension check work.
by Jason Sams
· 15 years ago
9b97c29
Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""
by Mathias Agopian
· 15 years ago
123d602
Revert "RenderScript should not depend on libsurfaceflinger_client.so"
by Jack Palevich
· 15 years ago
11503b2
RenderScript should not depend on libsurfaceflinger_client.so
by Mathias Agopian
· 15 years ago
d4c25e3
split libsurfaceflinger_client and libcamera_client out of libui
by Mathias Agopian
· 15 years ago
4820e8b
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
cd50653
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
cf4c7c9
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
5613b91
am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair
by Jason Sams
· 15 years ago
2dca84d
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
e6c6078
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
13e2634
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
94743c9
am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair
by Jason Sams
· 15 years ago
1583244
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
f90517f
am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair
by Jason Sams
· 15 years ago
613cad1
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
c01af25
am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair
by Jason Sams
· 15 years ago
458f2dc
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
0ef2746
am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair
by Jason Sams
· 15 years ago
33b6e3b
Fix egl cleanup code on context teardown.
by Jason Sams
· 15 years ago
5c3e3bc
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
fb03a22
Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code.
by Jason Sams
· 15 years ago
3a27c95
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 15 years ago
8c401ef
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
1fddd90
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
86f1b23
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
76371ff
Make the renderscript timing logging available by setting debug.rs.profile=1
by Joe Onorato
· 15 years ago
5fd09d8
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
1d54f10
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
24371d9
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 15 years ago
5086938
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
fcd3192
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
8b2c065
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
57b79ce
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
b5909ce
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
a557780
Fix master build errors post merge with master_gl branch.
by Jason Sams
· 15 years ago
d5af54b
Merge commit 'goog/master' into merge_master
by Mathias Agopian
· 15 years ago
a89371c
Begin adding mesh
by Jason Sams
· 15 years ago
6eee87f
merge master in master_gl
by Mathias Agopian
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
5ae678f
update renderscript to master_gl APIs
by Mathias Agopian
· 15 years ago
1aa5a4e
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
62bc1db
All light source objects.
by Jason Sams
· 15 years ago
e576910
checkpoint filmstrip, implemented TLS.
by Jason Sams
· 15 years ago
8ce125b
Implement default programs and implement defaults and parents for imports.
by Jason Sams
· 15 years ago
a4a54e4
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
by Jason Sams
· 15 years ago
a0a1b6f
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 15 years ago
1030893
checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC.
by Jason Sams
· 15 years ago
a44cb29
Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago