1. 98cc355 Fixing the lockless fifo destory bug. Removing unused code from element. build. by Alex Sakhartchouk · 13 years ago
  2. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  3. 49464a9 Fix for the renderscript ref counting bug. by Alex Sakhartchouk · 13 years ago
  4. 2008747 Add code for generating fifo command packing. by Jason Sams · 13 years ago
  5. 70b83c1 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 13 years ago
  6. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  7. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 13 years ago
  8. 87319de More error checks by Jason Sams · 14 years ago
  9. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  10. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  11. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  12. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  13. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  14. 963bb45 Changing scenegraph sample to use arrays. by Alex Sakhartchouk · 14 years ago
  15. 39f2ef6 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  16. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  17. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  18. 46e4554 Add arrays to elements. by Jason Sams · 14 years ago
  19. 10e5e57 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  20. e6d9fbc Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 14 years ago
  21. e3929c9 Refcounting in allocations. by Jason Sams · 14 years ago
  22. 417e6a4 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  23. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  24. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  25. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  26. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  27. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  28. 0c0ccb0 Disable excessive RS logging. by Jason Sams · 15 years ago
  29. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  30. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  31. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  32. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  33. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  34. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  35. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  36. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  37. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  38. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  39. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  40. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  41. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  42. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago