1. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  2. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  3. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  4. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  5. 963bb45 Changing scenegraph sample to use arrays. by Alex Sakhartchouk · 14 years ago
  6. 39f2ef6 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  7. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  8. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  9. 46e4554 Add arrays to elements. by Jason Sams · 14 years ago
  10. 10e5e57 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  11. e6d9fbc Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 14 years ago
  12. e3929c9 Refcounting in allocations. by Jason Sams · 14 years ago
  13. 417e6a4 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  14. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  15. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  16. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  17. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  18. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  19. 0c0ccb0 Disable excessive RS logging. by Jason Sams · 15 years ago
  20. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  21. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  22. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  23. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  24. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  25. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  26. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  27. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  28. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  29. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  30. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  31. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  32. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  33. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago