1. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  2. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  3. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  4. 760f1f7 Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  5. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  6. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 14 years ago
  7. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  8. cacee55 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  9. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  10. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  11. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago