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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
5eaddd4f438665f2f1c91ac59c687f0219147e1b
/
driver
/
rsdShader.cpp
f18f9d4
Add error to catch mismatched allocations and samplers.
by Jason Sams
· 12 years ago
709a097
Separate CPU driver impl from reference driver.
by Jason Sams
· 12 years ago
a6dd823
Cleanup pointer access in adapter and font.
by Jason Sams
· 12 years ago
b322033
Implement IO_OUTPUT + SurfaceTexture
by Jason Sams
· 13 years ago
6d6e114
State based shader recompile to support camera input.
by Alex Sakhartchouk
· 13 years ago
3522f40
Implement USAGE_IO_INPUT
by Jason Sams
· 13 years ago
748eb07
Piping texture names through shader builder. Fixing uint size_t mismatch.
by Alex Sakhartchouk
· 13 years ago
c794cd5
Fixing uint32 size_t mismatches.
by Alex Sakhartchouk
· 13 years ago
e98fc94
am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."
by Alex Sakhartchouk
· 13 years ago
d32b749
Merge "Making shader compilation errors throw a Java exception."
by Alex Sakhartchouk
· 13 years ago
cf27eb4
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
7510992
Making shader compilation errors throw a Java exception.
by Alex Sakhartchouk
· 13 years ago
ad4a428
am dfbcee6c: fix build
by Mathias Agopian
· 13 years ago
9170275
fix build
by Mathias Agopian
· 13 years ago
41e373d
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
03f1910
resolved conflicts for merge of 08289f55 to graphics-dev
by Steve Block
· 13 years ago
af12ac6
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
c0a6542
Cleanup based on comments.
by Alex Sakhartchouk
· 13 years ago
4a43e3e
Adding RS comments, cleaning up the gl implementation with new Element hal.
by Alex Sakhartchouk
· 13 years ago
6598201
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
064aa7e
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
2382aba
Add RS watchdog.
by Jason Sams
· 13 years ago
ba15730
Fixing rs crash when no texture is bound.
by Alex Sakhartchouk
· 13 years ago
eb4fe18
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
7f126c7
Moving samplers behind the hal.
by Alex Sakhartchouk
· 13 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago