1. 4edf030 More header untangling. by Alex Sakhartchouk · 12 years ago
  2. 3715b00 Rename three header files to free namespace for api. by Jason Sams · 12 years ago[Renamed (98%) from RenderScript.h]
  3. 31aca7d adding getters to Sampler ProgramRaster, ProgramStore, Element. by Alex Sakhartchouk · 13 years ago
  4. cbb0b8a Start using bcinfo components within librs. by Stephen Hines · 13 years ago
  5. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  6. 789ca83 Move context and device creation out of the spec file. by Jason Sams · 13 years ago
  7. 186e591 Cleanup rs.spec file and code generator. by Jason Sams · 13 years ago
  8. bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  9. 7b3e9bd Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  10. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  11. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  12. 5224a27 Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  13. 4b45b89 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  14. a2aab8b Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  15. ebc5019 More API updates. by Jason Sams · 14 years ago
  16. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  17. 25413ec API review cleanup. by Jason Sams · 14 years ago
  18. 87319de More error checks by Jason Sams · 14 years ago
  19. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  20. aad4bc5 Handle user message ID 0 by Jason Sams · 14 years ago
  21. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  22. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  23. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  24. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  25. 6b8552a Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  26. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  27. 1103d8e Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  28. 39cd317 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  29. f47eec3 Remove OOB object destruction. by Jason Sams · 14 years ago
  30. ace3e01 1st cut of ForEach and test. by Jason Sams · 14 years ago
  31. d18c744 Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  32. 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  33. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  34. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  35. 2a63bf6 Begin using reflected files. by Jason Sams · 14 years ago
  36. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  37. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  38. c1ed589 checkpoint animations by Jason Sams · 14 years ago
  39. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  40. fa84da2 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  41. 4e17e0e Begin implementation of generated java files from RS files. by Jason Sams · 14 years ago
  42. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  43. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  44. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  45. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  46. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  47. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  48. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  49. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  50. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  51. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  52. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  53. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  54. e015841 Point Sprites by Jason Sams · 15 years ago
  55. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  56. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  57. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  58. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
  59. a89371c Begin adding mesh by Jason Sams · 15 years ago
  60. 62bc1db All light source objects. by Jason Sams · 15 years ago
  61. 52a9f52 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  62. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  63. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago