1. 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  2. c19ff01 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  3. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago[Renamed (81%) from rsShaderCache.cpp]
  4. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  5. 2cbfc4c fix bug 3313505 by Jason Sams · 14 years ago
  6. 87319de More error checks by Jason Sams · 14 years ago
  7. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  8. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  9. 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  10. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  11. 479e292 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  12. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  13. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  14. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  15. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  16. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  17. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  18. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  19. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  20. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  21. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago