1. c19ff01 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  2. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  3. 87319de More error checks by Jason Sams · 14 years ago
  4. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  6. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  7. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  8. 6e93421 Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  9. 95333f9 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
  10. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  11. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  12. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  13. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  14. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  15. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  16. e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  17. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  18. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  19. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  20. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  21. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  22. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  23. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  24. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  25. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  26. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  27. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  28. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  29. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  30. 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  31. 2a1cc8f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  32. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago