1. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  2. 66070bf Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 14 years ago
  3. aeb094b Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
  4. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  5. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  6. 12b14ae Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 14 years ago
  7. c1ed589 checkpoint animations by Jason Sams · 14 years ago
  8. aef1458 Fix fountain and put the demos back in the optional build. by Jason Sams · 14 years ago
  9. cc0ad35 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  10. d08a81a add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  11. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  12. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  13. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  14. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  15. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  16. 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  17. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  18. 8d2b69f build libRS by Joe Onorato · 15 years ago
  19. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  20. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  21. 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  22. 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  23. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  24. b80dfa7 More test app work by Jason Sams · 15 years ago
  25. 62bc1db All light source objects. by Jason Sams · 15 years ago
  26. 81e48fa Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 15 years ago
  27. c7f6ce4 Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
  28. 52a9f52 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  29. a8857ff Don't prelink the libRS libraries. by Jack Palevich · 15 years ago
  30. 1ef8b80 Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 15 years ago
  31. fd19dc9 Fix Fountain test app so that it actually builds. by Jack Palevich · 15 years ago
  32. a5e094b Fix RenderScript JNI code build issue. by Jack Palevich · 15 years ago
  33. bfdc92c Add sprite fountain test. by Jack Palevich · 15 years ago
  34. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago