1. 44b2894 Fix 32&24 ->16 bit bitmap uploads. by Jason Sams · 14 years ago
  2. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  3. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  4. c1ed589 checkpoint animations by Jason Sams · 14 years ago
  5. fa84da2 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  6. 7fabe1a Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  7. 2f6d861 Fix RS mipmap generation for 8 bit alpha textures. by Jason Sams · 15 years ago
  8. fdcf7db Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  9. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  10. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  11. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  12. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  13. b9db990 am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  14. 43999e7 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
  15. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  16. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  17. 49372c4 am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair by Jason Sams · 15 years ago
  18. 5f0b4e1 Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
  19. 168eecf am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  20. e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  21. 230c94a am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  22. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  23. 37bf791 am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair by Marco Nelissen · 15 years ago
  24. 6cd833d Fix x offset for boxed textures by Marco Nelissen · 15 years ago
  25. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  26. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  27. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  28. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  29. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  30. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  31. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  32. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  33. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  34. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  35. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  36. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  37. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  38. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  39. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  40. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  41. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  42. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  43. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  44. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago