1. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  2. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  3. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  4. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago[Renamed (74%) from rsProgramFragmentStore.h]
  5. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  6. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  7. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  8. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  9. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  10. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  11. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  12. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  13. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago