1. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  2. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  3. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  4. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  5. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  6. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  7. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  8. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  9. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  10. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago