1. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  2. 8d2b69f build libRS by Joe Onorato · 15 years ago
  3. a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
  4. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  5. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  6. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  7. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  8. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  9. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  10. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  11. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  12. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  13. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  14. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  15. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  16. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  17. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  18. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  19. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  20. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  21. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  22. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  23. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  24. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  25. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  26. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  27. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  28. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  29. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  30. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  31. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  32. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  33. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  34. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  35. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  36. 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  37. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  38. ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  39. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  40. 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  41. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  42. 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  43. 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  44. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  45. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  46. 13c8bb7 Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
  47. 62e97c0 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
  48. 87a1c02 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
  49. f168504 Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
  50. 29df66f Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
  51. fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
  52. a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  53. b80dfa7 More test app work by Jason Sams · 15 years ago
  54. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
  55. 185d826 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago
  56. 2458db9 Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  57. 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  58. b9fb900 Update rollo with icon images. by Jason Sams · 15 years ago
  59. d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  60. f94ca51 Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 15 years ago
  61. a89371c Begin adding mesh by Jason Sams · 15 years ago
  62. 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
  63. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  64. a2fdbbb Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 15 years ago
  65. 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  66. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  67. 62bc1db All light source objects. by Jason Sams · 15 years ago
  68. 36e0bc4 implement modeview matrix sliding from within scripts. by Jason Sams · 15 years ago
  69. e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
  70. ebaffab Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 15 years ago
  71. 732f1c0 Replace spins with proper pthread conditions. by Jason Sams · 15 years ago
  72. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  73. 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  74. 2a1cc8f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  75. 45f1654 Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 15 years ago
  76. a4a54e4 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
  77. 81e48fa Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 15 years ago
  78. c7f6ce4 Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
  79. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  80. 1030893 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
  81. 928b734 Move placement of script enviroment data to base. by Jason Sams · 15 years ago
  82. efb8de1 Fix build issue and ref count bug with scripts. by Jason Sams · 15 years ago
  83. 1f52633 Move call to compiler from jni to core library code. by Jason Sams · 15 years ago
  84. 81e6fd5 Use ANSI style function declaration for RS scripts. by Jack Palevich · 15 years ago
  85. a44cb29 Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 15 years ago
  86. a658e90 Set the RS thread priority. by Jason Sams · 15 years ago
  87. c6e6b3f Remove pointer hacks from script and use standard load/store functions. by Jason Sams · 15 years ago
  88. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  89. 52a9f52 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  90. a8857ff Don't prelink the libRS libraries. by Jack Palevich · 15 years ago
  91. 2f2898c Implement sampler GL setup code. by Jason Sams · 15 years ago
  92. 39c8bc7 Add sampler support by Jason Sams · 15 years ago
  93. 1ef8b80 Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 15 years ago
  94. b207943 Remove versions of scriptCSetScript method that take byte arrays. by Jack Palevich · 15 years ago
  95. ed44df2 Add support for setting scripts, rather than having a hard-coded script. by Jack Palevich · 15 years ago
  96. 7d91d5d Add background bitmap to fountain test app for renderscript. by Jason Sams · 15 years ago
  97. 7f144fe Change the Fountain test app's package to com.android.fountain. by Jack Palevich · 15 years ago
  98. 4826322 Merge change 2568 by Android (Google) Code Review · 15 years ago
  99. 1786e8c Enable renderscript to build under the simulator. by Jack Palevich · 15 years ago
  100. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago