1. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
  2. dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  3. 8c6bc69 Implement renderscript Invokables. by Jason Sams · 15 years ago
  4. cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
  5. 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
  6. d088b39 Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
  7. f4ff1a1 Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
  8. 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
  9. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  10. 160e8df checkpoint by Jason Sams · 15 years ago
  11. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  12. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  13. 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
  14. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  15. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  16. 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  17. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  18. ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
  19. 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  20. 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
  21. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  22. e015841 Point Sprites by Jason Sams · 15 years ago
  23. 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  24. 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  25. 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
  26. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  27. e3a0780 Move the sky by Romain Guy · 15 years ago
  28. 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
  29. 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  30. 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
  31. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  32. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  33. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  34. 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
  35. e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
  36. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  37. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  38. 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
  39. fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  40. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  41. e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  42. 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  43. dd75809 fix the build by Joe Onorato · 15 years ago
  44. e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
  45. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  46. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  47. 8d2b69f build libRS by Joe Onorato · 15 years ago
  48. a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
  49. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  50. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  51. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  52. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  53. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  54. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  55. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  56. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  57. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  58. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  59. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  60. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  61. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  62. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  63. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  64. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  65. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  66. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  67. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  68. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  69. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  70. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  71. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  72. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  73. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  74. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  75. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  76. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  77. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  78. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  79. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  80. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  81. 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  82. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  83. ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  84. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  85. 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  86. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  87. 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  88. 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  89. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  90. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  91. 13c8bb7 Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
  92. 62e97c0 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
  93. 87a1c02 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
  94. f168504 Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
  95. 29df66f Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
  96. fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
  97. a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  98. b80dfa7 More test app work by Jason Sams · 15 years ago
  99. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
  100. 185d826 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago