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gerrit-public.fairphone.software
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fp2-dev
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platform
/
frameworks
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rs
/
8cfdd24fec22080b72266d33f61befc4a98b77c6
8cfdd24
Minor bug fixes and add glError check.
by Jason Sams
· 15 years ago
6d751ef
Add egl init start message to help debug driver init hangs.
by Jason Sams
· 15 years ago
d6d4a5f
Add new RenderScript sample: ImageProcessing.
by Romain Guy
· 15 years ago
3a27c95
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 15 years ago
9e4e13d
Fix tls crash on startup if more than one RS contexts are created in one process.
by Jason Sams
· 15 years ago
8c401ef
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
c4e0d05
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
by Jason Sams
· 15 years ago
e86ec90
Add a test pattern as rollo's icon
by Joe Onorato
· 15 years ago
3a97c59
Implement screen aligned bitmap drawing support.
by Jason Sams
· 15 years ago
c5174c7
absf() -> fabsf() instead of fabs()
by Romain Guy
· 15 years ago
b681c8a
Fix but processing raster state pragma. rename stateFragmentStore to stateStore
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
61c30b5
Fix fountain crash.
by Jason Sams
· 15 years ago
8312801
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
1fddd90
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
86f1b23
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
a891933
Minor cleanup of profile and compile logging.
by Jason Sams
· 15 years ago
ada7f27
Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
a2b54c4
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
76371ff
Make the renderscript timing logging available by setting debug.rs.profile=1
by Joe Onorato
· 15 years ago
5fd09d8
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
8c9534b
Update viewport when height or width change.
by Jason Sams
· 15 years ago
dac98f5
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 15 years ago
8c6bc69
Implement renderscript Invokables.
by Jason Sams
· 15 years ago
cdcaee1
Minor perf tweak for fountain.
by Jason Sams
· 15 years ago
9659a02
Remove the FallRS demo, now promoted as a wallpaper.
by Romain Guy
· 15 years ago
d088b39
Merge change 24058 into eclair
by Android (Google) Code Review
· 15 years ago
f4ff1a1
Merge change 24057 into eclair
by Android (Google) Code Review
· 15 years ago
306f796
Minor perf improvement to fall and expand use of struct.
by Jason Sams
· 15 years ago
e62cc90
Fix point sprites.
by Romain Guy
· 15 years ago
160e8df
checkpoint
by Jason Sams
· 15 years ago
a57c0a7
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
1d54f10
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
1d62f72
Update fountain to use structures.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
306fb23
Remove bogus comments and logging.
by Jason Sams
· 15 years ago
8c0ee65
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
ebb52f1
Remove Galaxy Render Script, replaced by its wallpaper equivalent.
by Romain Guy
· 15 years ago
2dd7912
Fix FallRS by keeping a reference to the mesh.
by Romain Guy
· 15 years ago
69a6fb2
Merge change 22169 into eclair
by Android (Google) Code Review
· 15 years ago
370ed15
Cleanup the Galaxy, add a few RS functions for Grass.
by Romain Guy
· 15 years ago
e015841
Point Sprites
by Jason Sams
· 15 years ago
9526cb1
Micro-optimizations for FallRS
by Romain Guy
· 15 years ago
2953f52
Improved performance in Galaxy and Fall
by Romain Guy
· 15 years ago
7ba3369
Merge change 21927 into eclair
by Android (Google) Code Review
· 15 years ago
24371d9
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 15 years ago
e3a0780
Move the sky
by Romain Guy
· 15 years ago
97f9e10
Tweak the water and its texture
by Romain Guy
· 15 years ago
8753e68
Merge change 21831 into eclair
by Android (Google) Code Review
· 15 years ago
8f76f20
Add reflections to the water
by Romain Guy
· 15 years ago
5086938
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
2275d63
Tweak the galaxy
by Romain Guy
· 15 years ago
43bb605
Merge change 21660 into eclair
by Android (Google) Code Review
· 15 years ago
e9aab6f
Optimized Galaxy
by Romain Guy
· 15 years ago
fcd3192
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
90b36a8
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
752c440
Add Galaxy wallpaper
by Romain Guy
· 15 years ago
fa51719
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
8b2c065
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
e697ca3
Grass has graduated from an RS experiment to a real live wallpaper.
by Romain Guy
· 15 years ago
2b16dfb
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 15 years ago
dd75809
fix the build
by Joe Onorato
· 15 years ago
e639ae2
Merge change 20654
by Android (Google) Code Review
· 15 years ago
84614dd
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
by Joe Onorato
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
8d2b69f
build libRS
by Joe Onorato
· 15 years ago
a9ad0da
Merge change 20586
by Android (Google) Code Review
· 15 years ago
57b79ce
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
27162ab
Make the laves follow the ripples
by Romain Guy
· 15 years ago
9c4e4ca
add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis
by Joe Onorato
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
fcc1c2b
Better ripples and leaves
by Romain Guy
· 15 years ago
d369e27
Add refraction and bettr normals computation to FallRS
by Romain Guy
· 15 years ago
48b7edc
Add lighting to animated water ripples.
by Romain Guy
· 15 years ago
06f7c93
Use arrays in Grass RS
by Romain Guy
· 15 years ago
1cb8d91
Merge change 20217
by Android (Google) Code Review
· 15 years ago
5d9279d
Draw untextured water mesh
by Romain Guy
· 15 years ago
c15a27f
Implement basic snapping.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
f1fbd13
Fix Fall RS to use the new ProgramVertex APIs.
by Romain Guy
· 15 years ago
bd843f1
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 15 years ago
3640100
Add ability to load arrays in RenderScript.
by Romain Guy
· 15 years ago
6ecd2ab
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 15 years ago
d34b725
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
fbff19c
Use the new ScriptC.Builder API.
by Romain Guy
· 15 years ago
b7f1a6d
Add swaying effect to the grass.
by Romain Guy
· 15 years ago
5a52eae
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 15 years ago
7cb9e02
Merge change 9606
by Android (Google) Code Review
· 15 years ago
8bce2ea
Add anti-aliasing to Grass RS.
by Romain Guy
· 15 years ago
8df7239
Merge change 9551
by Android (Google) Code Review
· 15 years ago
d3c8de2
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
fd08663
Clean up Grass RS
by Romain Guy
· 15 years ago
9c59d02
Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.
by Romain Guy
· 15 years ago
2f014c8
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 15 years ago
0d2acb2
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 15 years ago
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