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gerrit-public.fairphone.software
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fp2-dev
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platform
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frameworks
/
rs
/
8e6bde735d3c0024c36beff668e1588803657357
/
rsAllocation.cpp
179e9a4
Private API to support MFF transition.
by Jason Sams
· 13 years ago
2d1220c
Expand RS vector3 types to vector4.
by Alex Sakhartchouk
· 13 years ago
6598201
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
064aa7e
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
c7cec1e
Fix issue with freeing allocation with circular references.
by Jason Sams
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
5c4369a
Fix to the memory leak problem.
by Alex Sakhartchouk
· 13 years ago
74a8279
Allocation copy functions.
by Alex Sakhartchouk
· 13 years ago
b81a0eb
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
eb4fe18
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
c975cf4
Pipe rsa function though the RS api table.
by Jason Sams
· 13 years ago
186e591
Cleanup rs.spec file and code generator.
by Jason Sams
· 13 years ago
70b83c1
Modifying libRS internal communication to handle network rendering.
by Alex Sakhartchouk
· 13 years ago
7d9c5ff
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 13 years ago
bad8074
Start seperating out RS compute implementation. Create hal
by Jason Sams
· 13 years ago
6a12181
Almost all warnings are now errors in RS build.
by Stephen Hines
· 14 years ago
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
099d7d3
Making sure we can build libRS on the host for serialization.
by Alex Sakhartchouk
· 14 years ago
09aeb8a
Clean up RS samples for SDK, bug 2943369
by Jason Sams
· 14 years ago
185b8b0
Add some error checking.
by Jason Sams
· 14 years ago
bcac934
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
236385b
Implement more of copy2DRange*
by Jason Sams
· 14 years ago
a237151
Cleanup bitmap uploads Implement standalone mipmap generation.
by Jason Sams
· 14 years ago
f8aafcf
Adding ability to load cubemaps from individual faces.
by Alex Sakhartchouk
· 14 years ago
9f8bc4f
Updating cubemap loading code.
by Alex Sakhartchouk
· 14 years ago
4b45b89
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
741aac9
Fix teardown bug found in books.
by Jason Sams
· 14 years ago
a2aab8b
Cleanup and refactoring of an earlier cl.
by Alex Sakhartchouk
· 14 years ago
b7e83bd
Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers.
by Jason Sams
· 14 years ago
b89b0b7
Add support for non-malloc backed textures.
by Jason Sams
· 14 years ago
ebc5019
More API updates.
by Jason Sams
· 14 years ago
837e388
Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement.
by Jason Sams
· 14 years ago
366c9c8
Allocation API update.
by Jason Sams
· 14 years ago
25413ec
API review cleanup.
by Jason Sams
· 14 years ago
84e4027
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
b60d757
Continue error check improvements and write some docs.
by Jason Sams
· 14 years ago
dc763f3
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
f0c1df4
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
225afd3
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
64cd98e
Some cleanup
by Alex Sakhartchouk
· 14 years ago
2353ae3
Async type creation.
by Jason Sams
· 14 years ago
39f2ef6
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
96abf81
Implement allocation resizing.
by Jason Sams
· 14 years ago
1103d8e
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
900f161
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
5f0c84c
SubElementData data upload functions.
by Jason Sams
· 14 years ago
10e5e57
Fix field packer bug for U32 data.
by Jason Sams
· 14 years ago
e6d9fbc
Adding allocation reference counting to the a3d models.
by Alex Sakhartchouk
· 14 years ago
e3929c9
Refcounting in allocations.
by Jason Sams
· 14 years ago
d18c744
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
44b2894
Fix 32&24 ->16 bit bitmap uploads.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
c1ed589
checkpoint animations
by Jason Sams
· 15 years ago
fa84da2
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
7fabe1a
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
2f6d861
Fix RS mipmap generation for 8 bit alpha textures.
by Jason Sams
· 15 years ago
fdcf7db
Support npot on es 2.0 HW.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
cf4c7c9
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
e6c6078
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
13e2634
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
b9db990
am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair
by Jason Sams
· 15 years ago
43999e7
Fix ref counting bug that could cause memory leak in allApps.
by Jason Sams
· 15 years ago
3dd429c
resolved conflicts for merge of f6309041 to master
by Jason Sams
· 15 years ago
c21cf40
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
49372c4
am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair
by Jason Sams
· 15 years ago
5f0b4e1
Fix texture upload bug for narrow texture of less than 32bpp.
by Jason Sams
· 15 years ago
168eecf
am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair
by Jason Sams
· 15 years ago
e402ed3
Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
by Jason Sams
· 15 years ago
230c94a
am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair
by Jason Sams
· 15 years ago
bf3c14e
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
37bf791
am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair
by Marco Nelissen
· 15 years ago
6cd833d
Fix x offset for boxed textures
by Marco Nelissen
· 15 years ago
5c3e3bc
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
a57c0a7
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
e579df4
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
50253db
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 15 years ago
e9f5c53
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
334fd9a
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
1aa5a4e
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
565ac36
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago