- 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
- 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
- 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
- e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
- fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
- fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
- 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
- dd75809 fix the build by Joe Onorato · 15 years ago
- e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
- 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
- e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- 8d2b69f build libRS by Joe Onorato · 15 years ago
- a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
- 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
- 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
- e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
- d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
- 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
- 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
- 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
- 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
- c15a27f Implement basic snapping. by Jason Sams · 15 years ago
- cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
- bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
- 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
- 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
- d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
- b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
- 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
- 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
- 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
- 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
- d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
- fd08663 Clean up Grass RS by Romain Guy · 15 years ago
- 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
- 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
- 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
- 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
- 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
- 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
- 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
- 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
- ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
- e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
- 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
- c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
- 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
- b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
- e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
- 13c8bb7 Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
- 62e97c0 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
- 87a1c02 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
- f168504 Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
- 29df66f Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
- fd10b71 Update rollo with new interactivity model. by Jason Sams · 15 years ago
- a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
- b80dfa7 More test app work by Jason Sams · 15 years ago
- a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago
- 185d826 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago
- 2458db9 Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- 334fd9a Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
- b9fb900 Update rollo with icon images. by Jason Sams · 15 years ago
- d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
- f94ca51 Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 15 years ago
- a89371c Begin adding mesh by Jason Sams · 15 years ago
- 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
- 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- a2fdbbb Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 15 years ago
- 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
- 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- 62bc1db All light source objects. by Jason Sams · 15 years ago
- 36e0bc4 implement modeview matrix sliding from within scripts. by Jason Sams · 15 years ago
- e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
- ebaffab Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 15 years ago
- 732f1c0 Replace spins with proper pthread conditions. by Jason Sams · 15 years ago
- 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
- 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
- 2a1cc8f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
- 45f1654 Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 15 years ago
- a4a54e4 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
- 81e48fa Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 15 years ago
- c7f6ce4 Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
- a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
- 1030893 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
- 928b734 Move placement of script enviroment data to base. by Jason Sams · 15 years ago
- efb8de1 Fix build issue and ref count bug with scripts. by Jason Sams · 15 years ago
- 1f52633 Move call to compiler from jni to core library code. by Jason Sams · 15 years ago
- 81e6fd5 Use ANSI style function declaration for RS scripts. by Jack Palevich · 15 years ago
- a44cb29 Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 15 years ago
- a658e90 Set the RS thread priority. by Jason Sams · 15 years ago