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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
906fd9e8f0b4512bd5372170ed4fcd23be967f39
/
rsElement.cpp
f51f8c7
Merge "Move rs.h functions over to extern "C"."
by Tim Murray
· 11 years ago
c2ce707
Move rs.h functions over to extern "C".
by Tim Murray
· 11 years ago
48ecf6a
Remove more String8
by Jason Sams
· 11 years ago
f313dc3
Remove internal element builder and vector code.
by Jason Sams
· 11 years ago
099bc26
Start making RS 64-bit clean.
by Tim Murray
· 12 years ago
807fdc4
Move memory layout to driver.
by Jason Sams
· 12 years ago
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
03f1910
resolved conflicts for merge of 08289f55 to graphics-dev
by Steve Block
· 13 years ago
af12ac6
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
b7c8c52
Adding tests for element/mesh getters. Fixing bugs found by tests.
by Alex Sakhartchouk
· 13 years ago
50bfc35
Adding simple hal struct to type. Fixing off by 1 error in the element.
by Alex Sakhartchouk
· 13 years ago
253325d
Element HAL sturct, script side getters
by Alex Sakhartchouk
· 13 years ago
2d1220c
Expand RS vector3 types to vector4.
by Alex Sakhartchouk
· 13 years ago
6598201
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
31aca7d
adding getters to Sampler ProgramRaster, ProgramStore, Element.
by Alex Sakhartchouk
· 13 years ago
98cc355
Fixing the lockless fifo destory bug. Removing unused code from element. build.
by Alex Sakhartchouk
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
49464a9
Fix for the renderscript ref counting bug.
by Alex Sakhartchouk
· 13 years ago
2008747
Add code for generating fifo command packing.
by Jason Sams
· 14 years ago
70b83c1
Modifying libRS internal communication to handle network rendering.
by Alex Sakhartchouk
· 14 years ago
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
099d7d3
Making sure we can build libRS on the host for serialization.
by Alex Sakhartchouk
· 14 years ago
87319de
More error checks
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
dc763f3
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
f0c1df4
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
225afd3
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
963bb45
Changing scenegraph sample to use arrays.
by Alex Sakhartchouk
· 14 years ago
39f2ef6
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
46e4554
Add arrays to elements.
by Jason Sams
· 14 years ago
10e5e57
Fix field packer bug for U32 data.
by Jason Sams
· 14 years ago
e6d9fbc
Adding allocation reference counting to the a3d models.
by Alex Sakhartchouk
· 14 years ago
e3929c9
Refcounting in allocations.
by Jason Sams
· 14 years ago
417e6a4
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
5e9811f
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
8154954
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
0c0ccb0
Disable excessive RS logging.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
8b2c065
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
565ac36
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 15 years ago
6678e9b
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago