1. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  2. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  3. 7257c7e Preparing libRS for for compilation on host. by Alex Sakhartchouk · 13 years ago
  4. 1a4efa3 Core to client fifo on sockets. by Jason Sams · 13 years ago
  5. c19ff01 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  6. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  7. 83c451a Move TLS behind hal. by Jason Sams · 13 years ago
  8. 87fe59a Create runtime stubs for compute driver. by Jason Sams · 13 years ago
  9. 4b3de47 Migrate most GL from context to driver. by Jason Sams · 13 years ago
  10. 7d9c5ff First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  11. cdfdb8f Migrate thread launch to driver. by Jason Sams · 13 years ago
  12. bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  13. 7b3e9bd Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  14. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  15. 0f7785c Re-implement img npot support in HC. by Jason Sams · 14 years ago
  16. ca3f09c Split time functions into rs_time.rsh header. by Stephen Hines · 14 years ago
  17. 741aac9 Fix teardown bug found in books. by Jason Sams · 14 years ago
  18. 2d79197 Perf test by Alex Sakhartchouk · 14 years ago
  19. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  20. 87319de More error checks by Jason Sams · 14 years ago
  21. 6070925 Create holder inner class for pushing context state. by Jason Sams · 14 years ago
  22. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  23. aad4bc5 Handle user message ID 0 by Jason Sams · 14 years ago
  24. 5c1c79a RS Error cleanup. by Jason Sams · 14 years ago
  25. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  26. 6b8552a Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  27. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  28. 889fe50 fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  29. 605048a Add object validity checking. by Jason Sams · 14 years ago
  30. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  31. 8d957fa Fix safe for mp check in ScriptC. by Jason Sams · 14 years ago
  32. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  33. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  34. f47eec3 Remove OOB object destruction. by Jason Sams · 14 years ago
  35. 0cae59f Adding onscreen frame and script time for debugging. by Alex Sakhartchouk · 14 years ago
  36. 1813340 Update imageprocessing to remove generated files. by Jason Sams · 14 years ago
  37. 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
  38. 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  39. 4ab16b5 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 14 years ago
  40. 1c769c3 Introduce official public NativeWindow type. by Dianne Hackborn · 14 years ago
  41. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  42. c61346b Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  43. 22fa371 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  44. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  45. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  46. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  47. 12b14ae Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 14 years ago
  48. c1ed589 checkpoint animations by Jason Sams · 14 years ago
  49. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  50. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  51. 9b97c29 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 14 years ago
  52. 123d602 Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 14 years ago
  53. 11503b2 RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 14 years ago
  54. d4c25e3 split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
  55. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  56. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  57. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  58. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  59. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  60. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  61. 5613b91 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  62. 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  63. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  64. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  65. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  66. 94743c9 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  67. 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  68. f90517f am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  69. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  70. c01af25 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  71. 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  72. 0ef2746 am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  73. 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  74. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  75. fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  76. 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  77. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  78. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  79. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  80. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  81. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  82. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  83. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  84. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  85. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  86. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  87. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  88. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  89. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  90. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  91. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  92. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  93. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  94. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  95. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  96. a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  97. d5af54b Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago
  98. a89371c Begin adding mesh by Jason Sams · 15 years ago
  99. 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
  100. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago