1. 49a8777 Add missing delete operators to Type and Element. by Tim Murray · 10 years ago
  2. a36c50a Add 64bit large object support by Jason Sams · 10 years ago
  3. 61656a7 Cleanup type offsets which cannot be calculated for flexible YUV. by Jason Sams · 11 years ago
  4. bc0ca6b Support typed YUV allocations by Jason Sams · 11 years ago
  5. a572aca Add support for YUV allocations. by Jason Sams · 12 years ago
  6. 86087f2 Revert "Remove offset functions from Type" by Stephen Hines · 12 years ago
  7. b99ed44 Remove offset functions from Type by Jason Sams · 12 years ago
  8. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  9. 9f70a4e Move incRefs()/decRefs() logic from Allocation -> Type. by Stephen Hines · 12 years ago
  10. 246fbee Moving lod's into hal struct. by Alex Sakhartchouk · 12 years ago
  11. 4a43e3e Adding RS comments, cleaning up the gl implementation with new Element hal. by Alex Sakhartchouk · 13 years ago
  12. 50bfc35 Adding simple hal struct to type. Fixing off by 1 error in the element. by Alex Sakhartchouk · 13 years ago
  13. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  14. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  15. bcac934 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  16. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  17. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  18. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  19. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  20. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  21. 39f2ef6 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  22. 700ba38 Removing fixed size arrays. by Alex Sakhartchouk · 14 years ago
  23. 96abf81 Implement allocation resizing. by Jason Sams · 14 years ago
  24. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  25. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  26. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  27. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  28. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  29. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  30. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  31. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  32. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  33. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  34. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  35. e015841 Point Sprites by Jason Sams · 15 years ago
  36. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  37. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago