1. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  2. ef21edc beging np2 extension check work. by Jason Sams · 14 years ago
  3. fa40286 real fix for [2440014] launcher2 crashing in loop during boot by Mathias Agopian · 14 years ago
  4. 9b97c29 Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so"" by Mathias Agopian · 14 years ago
  5. 123d602 Revert "RenderScript should not depend on libsurfaceflinger_client.so" by Jack Palevich · 14 years ago
  6. 11503b2 RenderScript should not depend on libsurfaceflinger_client.so by Mathias Agopian · 14 years ago
  7. d4c25e3 split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
  8. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  9. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  10. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  11. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  12. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  13. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  14. 5613b91 am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair by Jason Sams · 15 years ago
  15. 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
  16. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  17. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  18. e6c6078 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  19. 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  20. 3dd429c resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  21. c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  22. 94743c9 am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair by Jason Sams · 15 years ago
  23. 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  24. ba12335 am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair by Jason Sams · 15 years ago
  25. f90517f am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair by Jason Sams · 15 years ago
  26. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  27. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  28. c01af25 am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair by Jason Sams · 15 years ago
  29. 168eecf am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  30. 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  31. e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  32. 230c94a am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  33. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  34. 0ef2746 am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair by Jason Sams · 15 years ago
  35. 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
  36. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  37. c2f9490 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  38. fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
  39. 8cfdd24 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
  40. 6d751ef Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
  41. 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
  42. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  43. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  44. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  45. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  46. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  47. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  48. a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  49. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  50. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  51. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  52. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
  53. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  54. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  55. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  56. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  57. 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  58. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  59. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  60. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  61. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  62. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  63. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  64. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  65. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  66. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  67. b80dfa7 More test app work by Jason Sams · 15 years ago
  68. 6eee87f merge master in master_gl by Mathias Agopian · 15 years ago
  69. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  70. 5ae678f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
  71. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  72. e576910 checkpoint filmstrip, implemented TLS. by Jason Sams · 15 years ago
  73. 732f1c0 Replace spins with proper pthread conditions. by Jason Sams · 15 years ago
  74. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  75. 56bc1af Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  76. a4a54e4 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
  77. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  78. 1030893 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 15 years ago
  79. 928b734 Move placement of script enviroment data to base. by Jason Sams · 15 years ago
  80. efb8de1 Fix build issue and ref count bug with scripts. by Jason Sams · 15 years ago
  81. a44cb29 Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 15 years ago
  82. a658e90 Set the RS thread priority. by Jason Sams · 15 years ago
  83. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  84. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago