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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
a544b6368d7ddae47985da92d6bcf86798b376c6
/
driver
/
rsdShaderCache.cpp
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago
[Renamed (81%) from rsShaderCache.cpp]
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
2cbfc4c
fix bug 3313505
by Jason Sams
· 14 years ago
87319de
More error checks
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
889fe50
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
886f11a
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
479e292
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
a2cf755
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
be504f2
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
9ebb0c4
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
cd50653
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
f2a5d73
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago