1. b8353c5 Revert "Replaced android::Vector with std::vector." by Yang Ni · 10 years ago
  2. 44bef6f Replace NULL macros with nullptr literals. by Chris Wailes · 10 years ago
  3. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  4. 49a8777 Add missing delete operators to Type and Element. by Tim Murray · 10 years ago
  5. a36c50a Add 64bit large object support by Jason Sams · 10 years ago
  6. 665eafe Move element and type allocations to the HAL allocator. by Tim Murray · 10 years ago
  7. e3af53b Update structs and defines for 64-bit. by Tim Murray · 10 years ago
  8. f51f8c7 Merge "Move rs.h functions over to extern "C"." by Tim Murray · 11 years ago
  9. c2ce707 Move rs.h functions over to extern "C". by Tim Murray · 11 years ago
  10. 48ecf6a Remove more String8 by Jason Sams · 11 years ago
  11. f313dc3 Remove internal element builder and vector code. by Jason Sams · 11 years ago
  12. 099bc26 Start making RS 64-bit clean. by Tim Murray · 12 years ago
  13. 807fdc4 Move memory layout to driver. by Jason Sams · 12 years ago
  14. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  15. 03f1910 resolved conflicts for merge of 08289f55 to graphics-dev by Steve Block · 13 years ago
  16. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  17. b7c8c52 Adding tests for element/mesh getters. Fixing bugs found by tests. by Alex Sakhartchouk · 13 years ago
  18. 50bfc35 Adding simple hal struct to type. Fixing off by 1 error in the element. by Alex Sakhartchouk · 13 years ago
  19. 253325d Element HAL sturct, script side getters by Alex Sakhartchouk · 13 years ago
  20. 2d1220c Expand RS vector3 types to vector4. by Alex Sakhartchouk · 13 years ago
  21. 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  22. 31aca7d adding getters to Sampler ProgramRaster, ProgramStore, Element. by Alex Sakhartchouk · 13 years ago
  23. 98cc355 Fixing the lockless fifo destory bug. Removing unused code from element. build. by Alex Sakhartchouk · 13 years ago
  24. c700e64 Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  25. 49464a9 Fix for the renderscript ref counting bug. by Alex Sakhartchouk · 13 years ago
  26. 2008747 Add code for generating fifo command packing. by Jason Sams · 14 years ago
  27. 70b83c1 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 14 years ago
  28. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  29. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  30. 87319de More error checks by Jason Sams · 14 years ago
  31. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  32. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  33. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  34. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  35. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  36. 963bb45 Changing scenegraph sample to use arrays. by Alex Sakhartchouk · 14 years ago
  37. 39f2ef6 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  38. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  39. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  40. 46e4554 Add arrays to elements. by Jason Sams · 14 years ago
  41. 10e5e57 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  42. e6d9fbc Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 14 years ago
  43. e3929c9 Refcounting in allocations. by Jason Sams · 14 years ago
  44. 417e6a4 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  45. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  46. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  47. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  48. 8154954 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  49. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  50. 0c0ccb0 Disable excessive RS logging. by Jason Sams · 15 years ago
  51. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  52. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  53. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  54. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  55. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  56. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  57. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  58. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  59. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  60. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  61. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  62. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  63. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  64. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago