1. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  2. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 13 years ago
  3. 5224a27 Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  4. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  6. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  7. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  8. 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  9. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  10. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  11. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  12. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  13. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  14. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  15. b80dfa7 More test app work by Jason Sams · 15 years ago
  16. a5597fc 1st cut of a3d file loader. by Jason Sams · 15 years ago