1. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 13 years ago
  2. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  3. 7bf29dd Threading RS ForEach. by Jason Sams · 14 years ago
  4. 1b937f5 Remove float8/16 from RS type list. by Jason Sams · 14 years ago
  5. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  6. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  7. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  8. 3bce789 Turn the debugging back on. by Jason Sams · 14 years ago
  9. 2a13aa9 less log spew by Joe Onorato · 15 years ago
  10. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  11. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  12. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  13. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  14. a557780 Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  15. 992a0b7 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  16. 1aa5a4e Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  17. 565ac36 Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  18. 52a9f52 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  19. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago