1. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  2. 1b6b7fa Add missing bindProgramRaster to scriptC_lib. by Jason Sams · 14 years ago
  3. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  4. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  5. 7fabe1a Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  6. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  7. cc0ad35 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  8. d08a81a add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  9. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  10. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  11. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  12. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  13. b2a219b Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
  14. e9ed6cc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  15. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  16. 519cdc9 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
  17. d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  18. 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  19. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  20. 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  21. c5174c7 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  22. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  23. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  24. dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  25. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  26. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  27. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  28. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  29. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  30. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  31. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  32. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  33. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  34. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  35. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  36. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  37. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  38. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  39. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  40. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  41. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  42. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  43. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  44. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  45. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  46. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  47. b5909ce Enable light sources and update film test app. by Jason Sams · 15 years ago
  48. e45ac6e Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago