1. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 14 years ago
  2. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  3. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  4. cf4c7c9 Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  5. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  6. 79f28e7 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
  7. bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  8. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  9. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  10. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  11. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  12. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  13. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago