1. 2d79197 Perf test by Alex Sakhartchouk · 14 years ago
  2. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  3. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  4. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  5. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  6. 0bd3c86 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
  7. af83e79 Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  8. 479e292 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  9. 590549f Fix an uninitialized pointer. by Jason Sams · 14 years ago
  10. 760f1f7 Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  11. bdb0460 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 14 years ago
  12. 976e283 Disabble vertex logging. bug 2734616 by Jason Sams · 14 years ago
  13. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  14. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  15. aef1458 Fix fountain and put the demos back in the optional build. by Jason Sams · 14 years ago
  16. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 14 years ago
  17. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 14 years ago
  18. cacee55 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  19. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  20. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  21. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago