- d08a81a add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
- 2dca84d Throttle low priority RS threads by sleeping once per frame to avoid starving other apps. by Jason Sams · 15 years ago
- 767da3a DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app. by Jason Sams · 15 years ago
- 13e2634 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
- 43999e7 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
- 25afc00 Fix extended logging for object dumping. by Jason Sams · 15 years ago
- c21cf40 Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
- 1583244 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
- e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
- 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- 519cdc9 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
- 5f0b4e1 Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
- 458f2dc Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
- e402ed3 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
- 79f28e7 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
- bf3c14e Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
- 6cd833d Fix x offset for boxed textures by Marco Nelissen · 15 years ago
- 33b6e3b Fix egl cleanup code on context teardown. by Jason Sams · 15 years ago
- c2f9490 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
- fb03a22 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 15 years ago
- 8cfdd24 Minor bug fixes and add glError check. by Jason Sams · 15 years ago
- 6d751ef Add egl init start message to help debug driver init hangs. by Jason Sams · 15 years ago
- d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
- 3a27c95 Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
- 9e4e13d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 15 years ago
- 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
- c4e0d05 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
- e86ec90 Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
- 3a97c59 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
- c5174c7 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
- b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
- e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
- 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
- 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
- f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
- 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
- e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
- a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
- ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
- 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
- a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
- 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
- 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
- dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
- 8c6bc69 Implement renderscript Invokables. by Jason Sams · 15 years ago
- cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
- 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
- d088b39 Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
- f4ff1a1 Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
- 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
- e62cc90 Fix point sprites. by Romain Guy · 15 years ago
- 160e8df checkpoint by Jason Sams · 15 years ago
- a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
- 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
- 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
- afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
- 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
- 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
- 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
- e015841 Point Sprites by Jason Sams · 15 years ago
- 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
- 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
- 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
- 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
- e3a0780 Move the sky by Romain Guy · 15 years ago
- 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
- 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
- 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
- 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
- 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
- 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
- e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
- fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
- fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
- 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
- dd75809 fix the build by Joe Onorato · 15 years ago
- e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
- 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
- e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- 8d2b69f build libRS by Joe Onorato · 15 years ago
- a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
- 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
- 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
- e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
- d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
- 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
- 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago