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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
d216dafa216f3329577ab624cdc5a5d1860ec035
/
rsType.cpp
099bc26
Start making RS 64-bit clean.
by Tim Murray
· 11 years ago
0b575de
Add x86 server support.
by Tim Murray
· 11 years ago
bc0ca6b
Support typed YUV allocations
by Jason Sams
· 12 years ago
a572aca
Add support for YUV allocations.
by Jason Sams
· 12 years ago
86087f2
Revert "Remove offset functions from Type"
by Stephen Hines
· 12 years ago
b99ed44
Remove offset functions from Type
by Jason Sams
· 12 years ago
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
9f70a4e
Move incRefs()/decRefs() logic from Allocation -> Type.
by Stephen Hines
· 12 years ago
19d9512
Fix argument passing with dimLOD.
by Stephen Hines
· 12 years ago
246fbee
Moving lod's into hal struct.
by Alex Sakhartchouk
· 13 years ago
03f1910
resolved conflicts for merge of 08289f55 to graphics-dev
by Steve Block
· 13 years ago
af12ac6
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
50bfc35
Adding simple hal struct to type. Fixing off by 1 error in the element.
by Alex Sakhartchouk
· 13 years ago
6598201
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
c975cf4
Pipe rsa function though the RS api table.
by Jason Sams
· 13 years ago
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
099d7d3
Making sure we can build libRS on the host for serialization.
by Alex Sakhartchouk
· 14 years ago
bcac934
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
25413ec
API review cleanup.
by Jason Sams
· 14 years ago
87319de
More error checks
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
dc763f3
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
f0c1df4
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
225afd3
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
2353ae3
Async type creation.
by Jason Sams
· 14 years ago
39f2ef6
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
700ba38
Removing fixed size arrays.
by Alex Sakhartchouk
· 14 years ago
96abf81
Implement allocation resizing.
by Jason Sams
· 14 years ago
1103d8e
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
886f11a
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
032f359
Fixing potential buffer overrun errors.
by Alex Sakhartchouk
· 14 years ago
417e6a4
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
d3e0ad4
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
ef21edc
beging np2 extension check work.
by Jason Sams
· 15 years ago
8154954
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
be504f2
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
7c52898
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
79f28e7
Fix a build break. Too many branches to keep track of.
by Jason Sams
· 15 years ago
bf3c14e
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
8312801
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
9397e30
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
e015841
Point Sprites
by Jason Sams
· 15 years ago
707aaf3
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
992a0b7
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
a2fdbbb
Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago