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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
d675c704622b7291f6d7245cb50ea4462ec4943d
/
driver
/
rsdVertexArray.h
93d6bc8
Replaced android::Vector with std::vector.
by Chris Wailes
· 10 years ago
e195a3f
Make RS compile on ARM64.
by Tim Murray
· 11 years ago
0b575de
Add x86 server support.
by Tim Murray
· 12 years ago
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 14 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
[Renamed (69%) from rsVertexArray.h]
2d79197
Perf test
by Alex Sakhartchouk
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
c8fb69e
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
900f161
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
760f1f7
Add support for non-VBO drawing in Meshes.
by Jason Sams
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
3eb28f0
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
be504f2
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
cacee55
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago