1. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  2. e195a3f Make RS compile on ARM64. by Tim Murray · 11 years ago
  3. 0b575de Add x86 server support. by Tim Murray · 12 years ago
  4. c19ff01 rsLib cleanup by Alex Sakhartchouk · 14 years ago
  5. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago[Renamed (69%) from rsVertexArray.h]
  6. 2d79197 Perf test by Alex Sakhartchouk · 14 years ago
  7. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  8. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  9. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  10. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  11. 760f1f7 Add support for non-VBO drawing in Meshes. by Jason Sams · 14 years ago
  12. 79f52df Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  13. 3eb28f0 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  14. be504f2 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  15. cacee55 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  16. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  17. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  18. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago