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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
d889622733681cd8e538dfb433ffdef67cb02d54
/
rsProgram.h
748eb07
Piping texture names through shader builder. Fixing uint size_t mismatch.
by Alex Sakhartchouk
· 13 years ago
064aa7e
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
c7cec1e
Fix issue with freeing allocation with circular references.
by Jason Sams
· 13 years ago
7f126c7
Moving samplers behind the hal.
by Alex Sakhartchouk
· 14 years ago
c2c02a8
Code Cleanup and better Sampler creation method
by Alex Sakhartchouk
· 14 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
84e4027
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
886f11a
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
6e93421
Fixing uniform binding for fragment shader.
by Alex Sakhartchouk
· 14 years ago
a2cf755
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
9ebb0c4
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
7dad9c3
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
cd50653
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
f2e4fa2
Continue es2 shader dev
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
f2a5d73
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
5c3e3bc
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
c2f9490
Fix bug where dirty messages for allocations attached to programVertex objects could be lost.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago