1. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  2. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  3. c7cec1e Fix issue with freeing allocation with circular references. by Jason Sams · 13 years ago
  4. 7f126c7 Moving samplers behind the hal. by Alex Sakhartchouk · 14 years ago
  5. c2c02a8 Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
  6. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  7. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  8. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  9. 54929cc Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  10. 886f11a More robust attribute binding by Alex Sakhartchouk · 14 years ago
  11. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  12. e7ae69f Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  13. 6e93421 Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  14. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  15. 9ebb0c4 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  16. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  17. b4d3568 Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  18. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  19. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  20. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  21. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  22. f2a5d73 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  23. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  24. 5c3e3bc Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  25. c2f9490 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 15 years ago
  26. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  27. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  28. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  29. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago