1. b8353c5 Revert "Replaced android::Vector with std::vector." by Yang Ni · 9 years ago
  2. 93d6bc8 Replaced android::Vector with std::vector. by Chris Wailes · 10 years ago
  3. f8852d0 Work-around 64bit build issues. by Ian Rogers · 10 years ago
  4. e3150cf Plumb context through for serialization. by Jason Sams · 12 years ago
  5. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 12 years ago
  6. c19ff01 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  7. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago
  8. afb743a Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  9. 383e5b1 Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  10. 900f161 Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  11. 660ccc7 Fixing fragment shader bounding code by Alex Sakhartchouk · 14 years ago
  12. 6445e52 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  13. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  14. fb6b614 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  15. 771565f Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  16. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  17. cd50653 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  18. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  19. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  20. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  21. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  22. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  23. e015841 Point Sprites by Jason Sams · 15 years ago
  24. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  25. 8ce125b Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  26. a0a1b6f Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  27. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago