1. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  2. 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
  3. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  4. f2649a9 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  5. 1fddd90 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  6. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  7. 86f1b23 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  8. a891933 Minor cleanup of profile and compile logging. by Jason Sams · 15 years ago
  9. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  10. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  11. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  12. 76371ff Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 15 years ago
  13. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  14. 8c9534b Update viewport when height or width change. by Jason Sams · 15 years ago
  15. dac98f5 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  16. 8c6bc69 Implement renderscript Invokables. by Jason Sams · 15 years ago
  17. cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
  18. 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
  19. d088b39 Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
  20. f4ff1a1 Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
  21. 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
  22. e62cc90 Fix point sprites. by Romain Guy · 15 years ago
  23. 160e8df checkpoint by Jason Sams · 15 years ago
  24. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  25. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  26. 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
  27. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  28. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  29. 8c0ee65 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  30. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  31. ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
  32. 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  33. 69a6fb2 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
  34. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  35. e015841 Point Sprites by Jason Sams · 15 years ago
  36. 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  37. 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  38. 7ba3369 Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
  39. 24371d9 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  40. e3a0780 Move the sky by Romain Guy · 15 years ago
  41. 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
  42. 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  43. 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
  44. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  45. 707aaf3 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  46. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  47. 43bb605 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
  48. e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
  49. fcd3192 Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  50. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  51. 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
  52. fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  53. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  54. e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  55. 2b16dfb Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  56. dd75809 fix the build by Joe Onorato · 15 years ago
  57. e639ae2 Merge change 20654 by Android (Google) Code Review · 15 years ago
  58. 84614dd The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  59. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  60. 8d2b69f build libRS by Joe Onorato · 15 years ago
  61. a9ad0da Merge change 20586 by Android (Google) Code Review · 15 years ago
  62. 57b79ce Let java put #defines into renderscript by Joe Onorato · 15 years ago
  63. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  64. 9c4e4ca add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  65. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  66. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  67. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  68. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  69. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  70. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  71. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  72. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  73. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  74. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  75. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  76. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  77. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  78. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  79. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  80. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  81. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  82. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  83. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  84. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  85. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  86. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  87. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  88. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  89. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  90. 39dbc80 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  91. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  92. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  93. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  94. 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  95. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  96. ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  97. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  98. 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  99. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  100. 5e172b0 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago