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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
ee0f4835e065ef08a6283e3f86cdc671a5a156c7
/
driver
/
rsdVertexArray.cpp
e195a3f
Make RS compile on ARM64.
by Tim Murray
· 11 years ago
6598201
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago
[Renamed (73%) from rsVertexArray.cpp]
77d9f4b
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
2d79197
Perf test
by Alex Sakhartchouk
· 14 years ago
366c9c8
Allocation API update.
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
886f11a
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
0bd3c86
Error checking for MVP matrix computation. Fixing more padding bugs.
by Alex Sakhartchouk
· 14 years ago
af83e79
Fixing renderscript uniform binding bugs. Working on custom shaders.
by Alex Sakhartchouk
· 14 years ago
479e292
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 14 years ago
590549f
Fix an uninitialized pointer.
by Jason Sams
· 14 years ago
760f1f7
Add support for non-VBO drawing in Meshes.
by Jason Sams
· 14 years ago
bdb0460
Remove legacy drawing functions. Skip element names starting with '#'
by Jason Sams
· 14 years ago
976e283
Disabble vertex logging. bug 2734616
by Jason Sams
· 14 years ago
79f52df
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
aef1458
Fix fountain and put the demos back in the optional build.
by Jason Sams
· 15 years ago
3eb28f0
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
be504f2
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
cacee55
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago