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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
frameworks
/
rs
/
f496297473352bc8b2e6962ba6b17a173773bded
/
rsProgramVertex.h
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
748eb07
Piping texture names through shader builder. Fixing uint size_t mismatch.
by Alex Sakhartchouk
· 13 years ago
c19ff01
rsLib cleanup
by Alex Sakhartchouk
· 14 years ago
a04e30d
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
87319de
More error checks
by Jason Sams
· 14 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
900f161
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
6e93421
Fixing uniform binding for fragment shader.
by Alex Sakhartchouk
· 14 years ago
95333f9
Added frustum plane extraction and sphere culling code.
by Alex Sakhartchouk
· 14 years ago
6445e52
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
771565f
Change RS to use the passed surface size rather than EGL size.
by Jason Sams
· 14 years ago
9ebb0c4
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
433eca3
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
e9ed6cc
Fix emulated glColor in es2 mode.
by Jason Sams
· 15 years ago
cd50653
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
c460e55
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
e18844a
Make default vertex program correctly track surface size.
by Jason Sams
· 15 years ago
3a97c59
Implement screen aligned bitmap drawing support.
by Jason Sams
· 15 years ago
f2649a9
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
afcb25c
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
cfb1d11
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
c9d43db
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
b5909ce
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
8ce125b
Implement default programs and implement defaults and parents for imports.
by Jason Sams
· 15 years ago
56bc1af
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
by Jason Sams
· 15 years ago
2a1cc8f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago