1. f18f9d4 Add error to catch mismatched allocations and samplers. by Jason Sams · 12 years ago
  2. 709a097 Separate CPU driver impl from reference driver. by Jason Sams · 12 years ago
  3. a6dd823 Cleanup pointer access in adapter and font. by Jason Sams · 12 years ago
  4. b322033 Implement IO_OUTPUT + SurfaceTexture by Jason Sams · 12 years ago
  5. 6d6e114 State based shader recompile to support camera input. by Alex Sakhartchouk · 12 years ago
  6. 3522f40 Implement USAGE_IO_INPUT by Jason Sams · 12 years ago
  7. 748eb07 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  8. c794cd5 Fixing uint32 size_t mismatches. by Alex Sakhartchouk · 13 years ago
  9. e98fc94 am 87a36a3b: Merge "Making shader compilation errors throw a Java exception." by Alex Sakhartchouk · 13 years ago
  10. d32b749 Merge "Making shader compilation errors throw a Java exception." by Alex Sakhartchouk · 13 years ago
  11. cf27eb4 Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 13 years ago
  12. 7510992 Making shader compilation errors throw a Java exception. by Alex Sakhartchouk · 13 years ago
  13. ad4a428 am dfbcee6c: fix build by Mathias Agopian · 13 years ago
  14. 9170275 fix build by Mathias Agopian · 13 years ago
  15. 41e373d Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 13 years ago
  16. 03f1910 resolved conflicts for merge of 08289f55 to graphics-dev by Steve Block · 13 years ago
  17. af12ac6 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  18. c0a6542 Cleanup based on comments. by Alex Sakhartchouk · 13 years ago
  19. 4a43e3e Adding RS comments, cleaning up the gl implementation with new Element hal. by Alex Sakhartchouk · 13 years ago
  20. 6598201 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  21. 064aa7e Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  22. 2382aba Add RS watchdog. by Jason Sams · 13 years ago
  23. ba15730 Fixing rs crash when no texture is bound. by Alex Sakhartchouk · 13 years ago
  24. eb4fe18 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  25. c19ff01 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  26. 7f126c7 Moving samplers behind the hal. by Alex Sakhartchouk · 13 years ago
  27. a04e30d Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago