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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
#define ANDROID_AUDIO_HARDWARE_INTERFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Vector.h>
#include <utils/String16.h>
#include <media/IAudioFlinger.h>
#include "media/AudioSystem.h"
namespace android {
// ----------------------------------------------------------------------------
/**
* AudioStreamOut is the abstraction interface for the audio output hardware.
*
* It provides information about various properties of the audio output hardware driver.
*/
class AudioStreamOut {
public:
virtual ~AudioStreamOut() = 0;
/** return audio sampling rate in hz - eg. 44100 */
virtual uint32_t sampleRate() const = 0;
/** returns size of output buffer - eg. 4800 */
virtual size_t bufferSize() const = 0;
/**
* return number of output audio channels.
* Acceptable values are 1 (mono) or 2 (stereo)
*/
virtual int channelCount() const = 0;
/**
* return audio format in 8bit or 16bit PCM format -
* eg. AudioSystem:PCM_16_BIT
*/
virtual int format() const = 0;
/**
* return the frame size (number of bytes per sample).
*/
uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
/**
* return the audio hardware driver latency in milli seconds.
*/
virtual uint32_t latency() const = 0;
/**
* Use this method in situations where audio mixing is done in the
* hardware. This method serves as a direct interface with hardware,
* allowing you to directly set the volume as apposed to via the framework.
* This method might produce multiple PCM outputs or hardware accelerated
* codecs, such as MP3 or AAC.
*/
virtual status_t setVolume(float volume) = 0;
/** write audio buffer to driver. Returns number of bytes written */
virtual ssize_t write(const void* buffer, size_t bytes) = 0;
/**
* Put the audio hardware output into standby mode. Returns
* status based on include/utils/Errors.h
*/
virtual status_t standby() = 0;
/** dump the state of the audio output device */
virtual status_t dump(int fd, const Vector<String16>& args) = 0;
};
/**
* AudioStreamIn is the abstraction interface for the audio input hardware.
*
* It defines the various properties of the audio hardware input driver.
*/
class AudioStreamIn {
public:
virtual ~AudioStreamIn() = 0;
/** return the input buffer size allowed by audio driver */
virtual size_t bufferSize() const = 0;
/** return the number of audio input channels */
virtual int channelCount() const = 0;
/**
* return audio format in 8bit or 16bit PCM format -
* eg. AudioSystem:PCM_16_BIT
*/
virtual int format() const = 0;
/**
* return the frame size (number of bytes per sample).
*/
uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
/** set the input gain for the audio driver. This method is for
* for future use */
virtual status_t setGain(float gain) = 0;
/** read audio buffer in from audio driver */
virtual ssize_t read(void* buffer, ssize_t bytes) = 0;
/** dump the state of the audio input device */
virtual status_t dump(int fd, const Vector<String16>& args) = 0;
/**
* Put the audio hardware input into standby mode. Returns
* status based on include/utils/Errors.h
*/
virtual status_t standby() = 0;
};
/**
* AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
*
* The interface supports setting and getting parameters, selecting audio routing
* paths, and defining input and output streams.
*
* AudioFlinger initializes the audio hardware and immediately opens an output stream.
* You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
*
* The audio input stream is initialized when AudioFlinger is called to carry out
* a record operation.
*/
class AudioHardwareInterface
{
public:
/**
* check to see if the audio hardware interface has been initialized.
* return status based on values defined in include/utils/Errors.h
*/
virtual status_t initCheck() = 0;
/** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
virtual status_t setVoiceVolume(float volume) = 0;
/**
* set the audio volume for all audio activities other than voice call.
* Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
* the software mixer will emulate this capability.
*/
virtual status_t setMasterVolume(float volume) = 0;
/**
* Audio routing methods. Routes defined in include/hardware/AudioSystem.h.
* Audio routes can be (ROUTE_EARPIECE | ROUTE_SPEAKER | ROUTE_BLUETOOTH
* | ROUTE_HEADSET)
*
* setRouting sets the routes for a mode. This is called at startup. It is
* also called when a new device is connected, such as a wired headset is
* plugged in or a Bluetooth headset is paired.
*/
virtual status_t setRouting(int mode, uint32_t routes) = 0;
virtual status_t getRouting(int mode, uint32_t* routes) = 0;
/**
* setMode is called when the audio mode changes. NORMAL mode is for
* standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
* when a call is in progress.
*/
virtual status_t setMode(int mode) = 0;
virtual status_t getMode(int* mode) = 0;
// mic mute
virtual status_t setMicMute(bool state) = 0;
virtual status_t getMicMute(bool* state) = 0;
// Temporary interface, do not use
// TODO: Replace with a more generic key:value get/set mechanism
virtual status_t setParameter(const char* key, const char* value) = 0;
// Returns audio input buffer size according to parameters passed or 0 if one of the
// parameters is not supported
virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
/** This method creates and opens the audio hardware output stream */
virtual AudioStreamOut* openOutputStream(
int format=0,
int channelCount=0,
uint32_t sampleRate=0,
status_t *status=0) = 0;
/** This method creates and opens the audio hardware input stream */
virtual AudioStreamIn* openInputStream(
int format,
int channelCount,
uint32_t sampleRate,
status_t *status) = 0;
/**This method dumps the state of the audio hardware */
virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
static AudioHardwareInterface* create();
protected:
/**
* doRouting actually initiates the routing. A call to setRouting
* or setMode may result in a routing change. The generic logic calls
* doRouting when required. If the device has any special requirements these
* methods can be overriden.
*/
virtual status_t doRouting() = 0;
virtual status_t dump(int fd, const Vector<String16>& args) = 0;
};
// ----------------------------------------------------------------------------
extern "C" AudioHardwareInterface* createAudioHardware(void);
}; // namespace android
#endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H